120 miles north-east of Arrakeen.
Carthag was erected by House Harkonnen when Spacing Guild manipulations had given them Arrakis as a quasi-fief to govern. The city was built north-east of the Shield Wall with the rapidity of inexhaustible human labour, with blocky buildings constructed of substandard materials for ostentatious purposes or functionality. Pardot Kynes noted its lack of finesse or elegance.
There is no curfew in Arrakeen or Carthag, due to practicality considerations. The cooler temperatures at night mean that the evenings can be quite busy.
Carthag has three ornithopter bases. Spice mining operations run from two of the bases. Access to these bases is strictly restricted to those involved in spice mining. The third base is used almost exclusively by the Harkonnens. They allow some non-Harkonnen traffic.
A relatively clean and classy establishment, The Wanderer serves the best food in Carthag (that's not saying much).
Although the Harkonnens generally ignore it, almost any other class of person on Dune can be found here.
It is fairly commonly used as a meeting place, since the booths keep conversations reasonably private.
Lehrer's Landfall is near the Carthag spaceport, and a favourite of shuttle crews etc
The bar is shabby but reasonably clean
It consists of a single large room. There are tables with bench seats. The layout is somewhat reminiscent of a contemporary canteen
The bar is along one wall, there are two bar staff. They serve alcoholic drinks and spice coffee
The clientele are mostly male, but there are some women
The building itself is of a prefabricated look that many of the buildings near the spaceport seem to share. Painted directly onto the front wall is “Lehrer's Landfall” and a picture of a supposedly comical shuttle craft. it has a face with Xs where the eyes would be, it's tongue is lolling out and it is lying on its back drunk or possibly dead. It's a shabby looking place.
Run by an ex-Harkonnen soldier, almost all of the customers are Harkonnen soldiers. A rough bar, with quieter areas for those willing to pay a premium.
It has strippers every night. Normally they are local girls, but occasionally they get off-worlders. Due to the popularity of off-world girls, an entrance fee is charged when they are working.
Simdi is a relatively good coffee shop, favoured by the natives for it's good (for a city shop) coffee. It gets no off-world custom.
Not far from the night market, two doors down from a glassblower. There's a maze of alleys behind and plenty off rooftop routes as well.
Situated near the palace, Kahve Dünyasi serves better coffee than most places in Carthag. Like Simdi, it gets no off-world custom.
Almost exactly opposite the palace, most of its customers are Harkonnens coming off duty. Fremen tend to avoid it, and Harkonnen have been known to violently object when Fremen dare to share “their” coffee house.
The coffee is awful, even by the low standards of city coffee.
A lodging house near the space port. Cheap but not very clean, stays here tend to be short.
A lodging house near the palace. A clean place, reasonably priced.
Rabban's residence, and the official seat of government. It is actually a series of large, blocky buildings. Like the rest of Carthag, it has little aesthetic value, but unlike the rest of Carthag, it is generally built to a high standard, using good quality materials.
When there are dinner guests, it is the custom for diners to wash their hands as they enter the palace. They do so with deliberate carelessness, splashing water onto the floor. They dry their hands and throw the towel onto the floor. By the time they're all done, the towels are soaking wet. People gather near the entrance of the palace to buy water squeezed from the towels.
The entrance is a gate (wide enough for a ground car). To the right (as you enter) is a gate house, consisting of a single small room with two guards, and large windows for them to observe the approaches. Their view into the port isn't very good. There is a single door (opening outwards) leading into the gate house from inside the port.
Ships aren't usually guarded, as they're considered secure inside the space port.