Table of Contents
Character Creation: British Army
The British Army came into being with unification of the Kingdoms of England and Scotland into the Kingdom of Great Britain in 1707. The new British Army incorporated Regiments that had already existed in England and Scotland and was administered by the War Office from London. Since 1963, it has been managed by the Ministry of Defence.
Entry: No prerequisites
Basic training:
- Small Arms: 2
- Melee Combat: 2
- Swimming: 1
- Wheeled Vehicle: 1
- Thrown Weapon: 1
Special: Characters with Intelligence and Education of 7+ may enter officer training academy. If so, they receive a level 1 Leadership skill, are commissioned as 2nd lieutenants, and then conduct their first term normally.
Royal Armoured Corps (RAC)
Regiments of line cavalry and the Royal Tank Regiment together form the Royal Armoured Corps which has units equipped with either main battle tanks or with light armour for formation reconnaissance. An additional reconnaissance regiment is provided by the Household Cavalry Regiment, of the Household Cavalry, which is not considered to be part of the RAC.
Enlisted
Entry: No prerequisites
First Term Skills:
- Heavy Weapons: 2
- Tracked Vehicle: 2
Subsequent Term Skills:
A total of three levels from any one or a combination of the following:
- Heavy Weapons
- Tracked Vehicle
- Stealth
- Observation
- Navigation
- Small Arms
- Melee Combat
- Mechanic
Contacts: 1 per term, military. Roll 1D10, on 8+ the contact is foreign
Special: None
Officer
Entry: Officer training academy or commission
First Term Skills:
- Heavy Weapons: 1
- Tracked Vehicle: 1
- Leadership: 1
- Persuasion: 1
Subsequent Term Skills:
A total of three levels from any one or a combination of the following:
- Heavy Weapons
- Tracked Vehicle
- Wheeled Vehicle
- Leadership
- Persuasion
- Stealth
- Observation
- Navigation
- Small Arms
- Melee Combat
- Mechanic
Contacts: 2 per term, military. Roll 1D10, on 7+ the contact is foreign
Special: None
Royal Artillery
The Royal Artillery consists of 16 regiments, four of which retain the cap badge and traditions of the Royal Horse Artillery.
Enlisted
Entry: Strength: 5+
First Term Skills:
- Heavy Weapons: 2
- Tracked Vehicle: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Tracked Vehicle
- Wheeled Vehicle
- Forward Observer
- Computer
- Electronics
- Warhead
- Heavy Weapons
Contacts: 1 per term, military. Roll 1D10, on 8+ the contact is foreign
Special: None
Officer
Entry: Intelligence: 5+ and Officer training academy or commission
First Term Skills:
- Heavy Weapons: 2
- Forward Observer: 1
- Navigation: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Tracked Vehicle
- Wheeled Vehicle
- Forward Observer
- Heavy Weapons
- Computer
- Electronics
- Warhead
- Leadership
- Persuasion
Contacts: 2 per term, military. Roll 1D10, on 7+ the contact is foreign
Special: None
Army Air Corps
The Army Air Corps provides battlefield air support with 6 Regiments and 4 independent squadrons and flights.
Enlisted (Aircraft Mechanic)
Entry: No prerequisites.
First Term Skills:
- Aircraft Mechanic: 2
- Electronics: 2
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Aircraft Mechanic
- Electronics
- Small Arms
- Scrounging
- Pilot
- Wheeled Vehicle
- Mechanic
- Machinist
- Warhead
Contacts: 1 per term, military. Roll 1D10, on 9+ the contact is foreign
Special: None
Officer (Aircraft Pilot)
Entry: Agility: 6+ and Officer training academy or commission
First Term Skills:
- Pilot (Rotary Wing): 3
- Parachute: 1
- Navigation: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Pilot
- Small Arms (pistol)
- Navigation
- Foraging
- Parachute
- Observation
- Leadership
- Wheeled Vehicle
- Aircraft Mechanic
- Persuasion
Contacts: 2 per term, military. Roll 1D10, on 7+ the contact is foreign
Special: None
Royal Engineers
The Royal Engineers is a corps of 15 regiments in the regular army providing military engineering (civil engineering, assault engineering and demolition) capabilities to the field army and facilities management expertise within garrisons.
Enlisted
Entry: No prerequisites.
First Term Skills:
- Combat Engineer: 2
- Civil Engineer: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Combat Engineer
- Civil Engineer
- Small Boat
- Scuba
- Swimming
- Tracked Vehicle
- Wheeled Vehicle
- Small Arms
- Observation
Contacts: One per term, military or specialist (Combat Engineer). Roll 1D10, on 7+ the contact is foreign
Special: The character receives a demolitions kit as part of basic equipment.
Officer
Entry: Civil Engineer: 2+ and Officer training academy or commission
First Term Skills:
- Combat Engineer: 2
- Leadership: 1
- Persuasion: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Combat Engineer
- Civil Engineer
- Small Boat
- Scuba
- Swimming
- Tracked Vehicle
- Wheeled Vehicle
- Small Arms
- Observation
- Navigation
- Metallurgy
Contacts: Two per term-government, military, specialist (Combat Engineer or Civil Engineer). Roll 1D10, on 7+ the contact is foreign
Special: The character receives a demolitions kit as part of basic equipment.
Parachute Regiment
The Parachute Regiment is made up of two battalions (2nd and 3rd)
Enlisted
Entry: Constitution + Strength + Agility: 15+
First Term Skills:
- Small Arms: 1
- Melee Combat: 1
- Parachute: 1
- Navigation: 1
Subsequent Term Skills:
A total of three levels from any one or a combination of the following:
- Small Arms
- Melee Combat
- Heavy Weapons
- Foraging
- Forward Observer
- Wheeled Vehicle
- Parachute
- Navigation
- Stealth
Contacts: 1 per term, military. Roll 1D10, on 8+ the contact is foreign
Special: None
Officer
Entry: Constitution + Strength + Agility: 15+ and Officer training academy or commission
First Term Skills:
- Small Arms: 1
- Leadership: 1
- Parachute: 1
- Navigation: 1
Subsequent Term Skills:
A total of three levels from any one or a combination of the following:
- Small Arms
- Melee Combat
- Heavy Weapons
- Forward Observer
- Leadership
- Persuasion
- Navigation
- Foraging
- Parachute
- Stealth
Contacts: 1 per term, military. Roll 1D10, on 7+ the contact is foreign
Special: None
Infantry
The Infantry is divided for administrative purposes into five divisions (Guards Division, Scottish Division, King’s Division, Prince of Wales' Division & Queen’s Division)
Enlisted
Entry: No prerequisites
First Term Skills:
- Small Arms: 1
- Melee Combat: 1
Subsequent Term Skills:
A total of three levels from any one or a combination of the following:
- Small Arms
- Melee Combat
- Heavy Weapons
- Foraging
- Forward Observer
- Tracked Vehicle
- Wheeled Vehicle
Contacts: 1 per term, military. Roll 1D10, on 8+ the contact is foreign
Special: None
Officer
Entry: Officer training academy or commission
First Term Skills:
- Small Arms: 1
- Leadership: 1
- Persuasion: 1
Subsequent Term Skills:
A total of three levels from any one or a combination of the following:
- Small Arms
- Melee Combat
- Heavy Weapons
- Forward Observer
- Tracked Vehicle
- Wheeled Vehicle
- Leadership
- Persuasion
- Navigation
Contacts: 2 per term, military. Roll 1D10, on 7+ the contact is foreign
Special: None
Royal Army Medical Corps
The Army Medical Services provide primary and secondary care for the armed forces in fixed locations and whilst deployed on operations. Personnel are attached to a parent unit, one of five field regiments or the defence medical services. The AMS comprises four different Corps providing the range of medical and veterinary care, with the Royal Army Medical Corps also providing the administrative framework for the regiments.
Enlisted Medic)
Entry: Education: 6+
First Term Skills:
- Medical: 2
- Wheeled Vehicle: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Melee Combat
- Medical
- Wheeled Vehicle
- Small Arms
- Chemistry
- Biology
- Scrounging
Contacts: 1 per term, military. Roll 1D10, on 8+ the contact is foreign
Special: None
Officer (Nurse)
Entry: Undergraduate degree, Medical: 3+ and Officer training academy or commission (often direct commission)
First Term Skills:
- Medical: 1
- Leadership: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Wheeled Vehicle
- Medical
- Chemistry
- Biology
- Scrounging
- Instruction
- Persuasion
Contacts: 2 per term, military or medical. Roll 1D10, on 7+ the contact is foreign
Special: None
Officer (Doctor)
Entry: Medical school and Officer training academy or commission (often direct commission)
First Term Skills:
- Medical: 1
- Leadership: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Medical
- Chemistry
- Biology
- Persuasion
- Leadership
Contacts: 2 per term, military or medical. Roll 1D10, on 7+ the contact is foreign
Special: None
Intelligence Corps
The Intelligence Corps provides intelligence support including collection, interpretation and counter-intelligence capabilities with three battalions and a joint service group.
Enlisted
Entry: No prerequisites
First Term Skills:
- Mechanic: 2
- Wheeled Vehicle: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Mechanic
- Electronics
- Wheeled Vehicle
- Warhead
- Small Boat
- Language
- Computer
- Instruction
- Scrounging
- Machinist
- Metallurgy
- Gunsmith
Contacts: 1 per term, military. Roll 1D10, on 8+ the contact is foreign
Special: None
Officer
Entry: Intelligence: 7+, Officer training academy or commission
First Term Skills: Laguage: 2 Interrogation: 2
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Disguise
- Forgery
- Interrogation
- Language
- Lockpick
- Melee Combat
- Observation
- Persuasion
- Small Arms
- Stealth
- Thrown Weapon
Contacts: 2 per term, military or intelligence community. Roll 1D10, on 6+ the contact is foreign
Special: None
Special Air Service (SAS)
Enlisted and Officer
Entry: Strength + Constitution + Agility: 18+. Must have served at least one term in the military and (for officer only) Officer training academy or commission
Note that officers may not spend two consecutive terms in the SAS. After a term in the SAS, they must spend a term in another branch of the army. They may then spend another term in the SAS, and this will be counted as a subsequent term for skill selection. The only way for enlisted SAS soldiers to move to another branch of the army is to be “RTU’d” (Returned to Unit). This is a form of punishment, and so any character that does so will not normally be able to spend another term in the SAS.
First Term Skills:
- Small Arms: 1
- Heavy Weapons: 1
- Melee Combat: 1
- Parachute: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Small Arms
- Melee Combat
- Heavy Weapons
- Thrown Weapon
- Foraging
- Observation
- Stealth
- Instruction
- Parachute
- Navigation
- Forward Observer
- Language
- Medical
- Interrogation
- Leadership
- Persuasion
- Tracking
Contacts: 2 per term, military or intelligence community. Roll 1D10, on 6+ the contact is foreign
Special: The character has a sand-coloured beret as part of his basic equipment
Combat Support Arms
The Combat Support Arms provide direct support to the Combat Arms and include artillery, engineer, signals and aviation.
Enlisted
Entry: No prerequisites
First Term Skills:
- Mechanic: 2
- Wheeled Vehicle: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Mechanic
- Electronics
- Wheeled Vehicle
- Warhead
- Small Boat
- Language
- Computer
- Instruction
- Scrounging
- Machinist
- Metallurgy
- Gunsmith
Contacts: 1 per term, military. Roll 1D10, on 8+ the contact is foreign
Special: None
Officer
Entry: Officer training academy or commission
First Term Skills:
- Persuasion: 2
- Computer: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Electronics
- Wheeled Vehicle
- Warhead
- Language
- Computer
- Instruction
- Scrounging
- Persuasion
- Leadership
Contacts: 2 per term, military. Roll 1D10, on 7+ the contact is foreign
Special: None