Table of Contents
Character Creation: Royal Navy
The Royal Navy of the United Kingdom is the oldest of the British armed services (and is therefore known as the Senior Service). From the 18th century to the middle of the 20th century (250 years), it was the largest and most powerful navy in the world, playing a key part in establishing the British Empire as the dominant power of the 19th and early 20th centuries. In World War II, the Royal Navy operated almost 900 ships. During the Cold War, it was transformed into a primarily anti-submarine force, hunting for Soviet submarines, mostly active in the GIUK gap. It suffered massive losses during the Twilight War, and has only a few servicable surface vessels and no submarines.
Entry: No prerequisites
Basic training:
- Small Arms: 1
- Small Boat: 1
- Swimming: 1
- Melee Combat: 1
Special: Characters with Intelligence and Education of 7+ may enter officer training academy. If so, they receive a level 1 Leadership skill, are commissioned as 2nd lieutenants, and then conduct their first term normally.
Enlisted Seaman
Entry: No prerequisites
First Term Skills:
- Mechanic: 1
- Heavy Weapons: 2
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Small Arms
- Melee Combat
- Swimming
- Small Boat
- Mechanic
- Electronics
- Heavy Weapons
- Medical
- Computer
- Language
- Warhead
- Machinist
- Scrounging
Contacts: 1 per term, military. Roll 1D10, on 8+ the contact is foreign
Special: None
Naval Officer
Entry: Officer training academy or commission
First Term Skills:
- Heavy Weapons: 1
- Navigation: 2
- Leadership: 1
Subsequent Term Skills:
A total of three levels from any one or a combination of the following:
- Heavy Weapons
- Small Arms
- Mechanic
- Metallurgy
- Small Boat
- Scuba
- Swimming
- Navigation
- Leadership
- Persuasion
- Instruction
Contacts: 2 per term, military. Roll 1D10, on 7+ the contact is foreign
Special: None.
Naval Aviator (Officer)
Entry: Agility: 8+ and Officer training academy or commission
First Term Skills:
- Pilot: 5
- Parachute: 1
- Navigation: 1
Subsequent Term Skills:
A total of three levels from any one or a combination of the following:
- Pilot
- Small Arms
- Aircraft Mechanic
- Navigation
- Leadership
- Persuasion
- Parachute
- Observation
- Instruction
Contacts: 2 per term, military. Roll 1D10, on 7+ the contact is foreign
Special: None
Royal Marines
The Royal Marines (RM) are the marine corps and amphibious infantry of the United Kingdom and, along with the Royal Navy and Royal Fleet Auxiliary, form the Naval Service. They are also the United Kingdom’s specialists in mountain warfare and Arctic warfare. A core component of the country’s Rapid Deployment Force, the Corps' 3 Commando Brigade is capable of operating independently and is highly trained as a commando force. It can deploy quickly and fight in any terrain in the world.
At any given time, units from the Royal Artillery and Royal Engineers will be attached to the Royal Marines, so characters that have served in those branches may have served with the Royal Marines.
Entry: Strength+Agility+Constitution: 15+, no prison record
Basic Training:
- Small Arms: 2
- Melee Combat: 1
- Swimming: 1
- Wheeled Vehicle: 1
- Thrown Weapon: 1
Special: Characters with Intelligence and Education of 7+ may enter officer training academy. If so, they receive a level 1 Leadership skill, are commissioned as 2nd lieutenants, and then conduct their first term normally.
Enlisted
Entry: No prerequisites
First Term Skills:
- Small Arms: 1
- Melee Combat: 1
Subsequent Term Skills:
A total of three levels from any one or a combination of the following:
- Small Arms
- Melee Combat
- Heavy Weapons
- Foraging
- Forward Observer
- Tracked Vehicle
- Wheeled Vehicle
- Mountaineering
- Snow Skiing
Contacts: 1 per term, military. Roll 1D10, on 8+ the contact is foreign
Special: None
Officer
Entry: Officer training academy or commission
First Term Skills:
- Small Arms: 1
- Leadership: 1
- Persuasion: 1
Subsequent Term Skills:
A total of three levels from any one or a combination of the following:
- Small Arms
- Melee Combat
- Heavy Weapons
- Forward Observer
- Tracked Vehicle
- Wheeled Vehicle
- Leadership
- Persuasion
- Navigation
- Mountaineering
- Snow Skiing
Contacts: 2 per term, military. Roll 1D10, on 7+ the contact is foreign
Special: None
Commando Helicopter Force
The Fleet Air Arm Commando Helicopter Force uses both Sea King and Lynx helicopters to provide aviation support for the Royal Marines. It consists of both Royal Navy and Royal Marines personnel. RN personnel need not be commando trained.
Enlisted (Aircraft Mechanic)
Entry: No prerequisites.
First Term Skills:
- Aircraft Mechanic: 2
- Electronics: 2
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Aircraft Mechanic
- Electronics
- Small Arms
- Scrounging
- Pilot
- Wheeled Vehicle
- Mechanic
- Machinist
- Warhead
Contacts: 1 per term, military. Roll 1D10, on 9+ the contact is foreign
Special: None
Officer (Aircraft Pilot)
Entry: Agility: 6+ and Officer training academy or commission
First Term Skills:
- Pilot (Rotary Wing): 3
- Parachute: 1
- Navigation: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Pilot
- Small Arms (pistol)
- Navigation
- Foraging
- Parachute
- Observation
- Leadership
- Wheeled Vehicle
- Aircraft Mechanic
- Persuasion
Contacts: 2 per term, military. Roll 1D10, on 7+ the contact is foreign
Special: None
Special Boat Service (SBS)
The Special Boat Service (SBS) is the special forces unit of the British Naval Service. Their motto is <em>“By strength and guile”</em>. The SBS is an independent unit of the Royal Marines based at Royal Marines Poole, in Poole, Dorset
Enlisted
Entry: Strength + Agility + Constitution: 15+
First Term Skills:
- Swimming: 1
- Scuba: 1
- Combat Engineer: 1
- Melee Combat: 1
- Small Boat: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Swimming
- Scuba
- Combat Engineer
- Small Arms
- Heavy Weapons
- Parachute
- Small Boat
- Stealth
- Observation
- Foraging
- Navigation
Contacts: 1 per term, military or intelligence community. Roll 1D10, on 8+ the contact is foreign
Special: None
Officer
Entry: Strength + Agility + Constitution: 15+ and Officer training academy or commission
First Term Skills:
- Swimming: 1
- Scuba: 1
- Combat Engineer: 1
- Melee Combat: 1
- Small Boat: 1
- Leadership: 1
Subsequent Term Skills:
A total of four levels from any one or a combination of the following:
- Swimming
- Scuba
- Combat Engineer
- Small Arms
- Heavy Weapons
- Parachute
- Small Boat
- Stealth
- Observation
- Foraging
- Navigation
- Leadership
- Persuasion
Contacts: 2 per term, military or intelligence community. Roll 1D10, on 7+ the contact is foreign
Special: None